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Nick Lazzaro, Adult Webmaster
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Pre-Teens are playing computer games more than Teens or Young Adults.
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Brian Mengel, Civil Servant
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The removal of all references and implications in all Australian legislation and associated documentation related to the classification of computer games that adults do not play or have a right to play these consumer products.
Removal of all references and implications in all Australian legislation and associated documentation related to the classification of computer and video games that adults do not play or have a right to play these consumer products.
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Steve Riggins, Software Deveoper
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These adults (two parents, two teachers, and one administrator) believed that those students who had access to computers at home were given the opportunity through the model setting to extend the use of computers into practical areas beyond games and word processing.
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Richard Hosking, Paranormal Investigator
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Although the program was designed for adults, flying real planes captured the kind of excitement Bill found in the computer games and added a new element of doing something grown-up!
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Adam Findley, Professional Motivator
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As adults have different psychological needs than children, and of course have the most disposable income, it is only natural that computer games publishers are targeting them in increasingly larger numbers.
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John Carthy, Gun Shop Sales Assistant
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It regrettably ignores the well-proven facts that adults form a very large percentage of computer games players and that playing such entertainment does not cause an increase in real world violence.
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Rob Verdann, Afterdark Removalist
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As is the case with the ESRB, the RSAC's idea is not to ban or censor any titles and to deny adults the right to play computer and video games designed specifically for them, but to classify titles so that consumers may make an informed choice over their gaming purchases for both themselves and their families.
Both adult and younger players of computer games cannot have any confidence in a games ratings system that even now is applied much too harshly and unreasonably.
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Dan Toomey, Computer Salesman
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Australian computer games distributor Manaccom thinks that the "games for adults" cause is so important that it distributed a petition among many computer games retailers during the month of October 1996 to obtain as many signatures as possible to have games rated in the same way as movies.
This is despite calls from the computer game industry and computer game players for an R18+ rating to enable the sale, to adults, of the games currently banned or modified in order to make them suitable for children.
The teens started using Plugged In to play computer games on the new, fast machines and almost entirely displaced the adults who would come during the evening to use the drop in center.
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